![]() Var targetBox = evt.target as VisualElement If (evt.propagationPhase != PropagationPhase.AtTarget) Only perform this action at the target, not in a parent Private void OnBoxClicked(ClickEvent evt) Wnd.titleContent = new GUIContent("Click Event Example") ![]() Public class ClickEventExampleWindow : EditorWindow Under Window > UI Toolkit > Click Event Example, open the newly created Editor window.Copy the example code into the C# script.Create a new C# script called ClickEventExampleWindow.To see the example in action, do the following: When an element is clicked, its color will change to a new, random color. The following example shows how to react to the ClickEvent on a colored visual element. Private void Clicked(ClickEvent evt, VisualElement root) The following example registers for a ClickEvent on a visual element: btnClose.RegisterCallback(Clicked, asset) // asset is the root visual element that will be closed Target: The element underneath the mouse or pointing device when the click occurred. Unity sends this event when the left mouse button is clicked over a visual element. You can find a list of properties on the Pointer Events page. The ClickEvent has no unique properties, but inherits all properties from its base class. ![]() Occurs when the left mouse button is clicked. For more information please also see the documentation on Pointer Events. The base class for ClickEvent is PointerEventBase. For example, the implementation of the Toggle control uses the ClickEvent to show or hide the check mark, and to change the control’s value. More info See in Glossary that aren’t buttons. You can style the look, define the behaviour, and display it on screen as part of the UI. This event can be used to detect clicks on visual elements A node of a visual tree that instantiates or derives from the C# VisualElement class. The pointer is allowed to move between the two events, as long as the down and up events occur over the same VisualElement. A ClickEvent occurs when the user clicks the left mouse button (or the first button on a pointing device) over a VisualElement.Ī click consists of a pointer down event followed by a pointer up event on the same VisualElement.
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